In-game crowd beds.
Win-state stingers.
Social-first edits.
For game studios, fan-tech and esports broadcasters. Crowd audio engineered to loop, layer and trigger on game state. NetEase already builds with it.
Engineered for the engine.
Tagged for the editor.
Loops and stems on request. We deliver mastered loops in MP3, WAV and AIFF. Stems available where we have them.
Game-ready clearance. Master rights for in-game playback, including modular crowd systems and dynamic mixing.
Short-form ready. Single-track quick-clear for social posts, vertical edits, in-app sound design.
It's in the game
Three patterns we see often.
In-game crowd systems.
Per-team beds for football titles. National-team layers for tournament modes. Goal stingers and managerial anthems triggered by game state.
Stinger and sting beds.
Live-show packaging for esports broadcasts that want the partisan feel of a real terrace. Pre-cleared, broadcast-safe, repeatable.
Creator-facing audio.
Stock sound libraries for apps that want their creators to use real chant audio without copyright-strike risk.
“…the level of cooperation has been commendable, and we appreciate your positive attitude and willingness to work with us. We would like to take this opportunity to express our gratitude for the trust you have shown us and for the successful collaboration that we have established.”
EA Sports, Amazon, FIFA
and others.
Studios and platforms that licensed FanChants audio when their internal sound team and legal team both blessed it.
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